AI Insights · Timothy · October 2022
Top 5 Idler Games in Denmark Q3 2022
In Q3 2022, the top 5 idler games in Denmark demonstrated varying trends in weekly downloads, revenue, and active users. Here's a closer look at their performance.
In Q3 2022, the top 5 idler games in Denmark showed diverse performance trends across weekly downloads, revenue, and active users. Let's dive into the specifics for each game.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd saw a notable fluctuation in weekly revenue, starting at approximately $6K in late June and peaking at around $9.8K by the end of August. Weekly downloads for the game showed an upward trend in July, reaching 3.1K by the last week of the month, before gradually declining to 1.6K by the end of September. Weekly active users increased steadily, peaking at over 10K in late July, and then slightly declined, ending the quarter at around 9.4K.
Idle Lumber Empire - Wood Game, also from AppQuantum Publishing Ltd, experienced a varied revenue trend, starting at about $5K in late June and reaching approximately $5.5K by the end of September. The game’s weekly downloads peaked at 2.4K in mid-July and remained fairly consistent, ending the quarter at around 2K. The active users for this game saw an increase from 3.9K in late June to over 4.2K by the end of September.
Idle Office Tycoon-Money game by Chengdu Warrior Tech Limited had a significant spike in revenue in mid-August, reaching approximately $8.7K, before declining to around $771 by the end of September. Weekly downloads saw a dramatic increase in early August, peaking at 6.9K before gradually decreasing to 376 by the end of the quarter. Active users followed a similar trend, peaking at over 8K in mid-August and decreasing to about 1.9K by late September.
Idle Miner Tycoon: Money Games from Kolibri Games GmbH displayed a steady revenue trend, peaking at around $1.8K in mid-July and maintaining a consistent range between $700 and $1.5K for the rest of the quarter. Weekly downloads fluctuated, peaking at 1.7K in mid-July and ending the quarter at around 900. Active users remained relatively stable, peaking at over 29K in mid-July and maintaining around 21K by the end of September.
AdVenture Communist by Hyper Hippo Publishing Ltd. had a relatively stable revenue trend, starting at $759 in late June and ending the quarter at $748. Weekly downloads for the game remained consistent, ranging between 200 and 500 throughout the quarter. Active users also showed stability, maintaining around 2K to 2.7K throughout the period.
These insights are based on Sensor Tower data. For more detailed analysis and further insights, visit Sensor Tower.